
Upon completion of a mission, the game progresses as if you completed the original mission.

Increased speed of submersible and boats. Increased deformation (x3) for all cars + (DLC) (More like GTA IV) Decreased fInitialDragCoeff for all cars ( better aerodynamics) Increased number of gears in super cars Reworked fDriveBiasFront for couple of cars (mostly changed for 4x4) Softer suspension for Dubsta2 and Mesa offroad it is very very faster after that :DDD (stock 407km/h) Increased top speed for all cars (+DLC) (warning : watch out for super cars like Adder after all mods from LSC. Included 2 versions of deformation (2x and 3x) (Version without 3x damage and Real Top Speed)

Included all cars from new DLC "I'll Goten Gains" No more 2 versions of deformation (there will be only one 2xdeformation becouse i dont have time for doing another version) Reworked suspension for (blista2,dukes,dukes2,gauntlet2,marshal,dominator2) Added missing cars (blista2,dukes,dukes2,gauntlet2,marshal,dominator2) Added cars from new DLC (Ill Gotten Gains Part II) Cars from DLC have now Real Top Speeds/Acceleration/Suspension Go to update > update.rpf > common > dataĤ. OpenIV Asi Plugin (installed thru OpenIV)Ģ. Disables aircraft and chopper turbulences. Increased durability of all cars (+DLC cars) Increased deformation for all cars (+DLC cars) Reworked all bikes physics for more realistic suspension

All have cars physics similar for that from GTA IV (+DLC cars) Weight of all cars (+DLC cars) to more realistic Top speeds and acceleration of all cars (+DLC cars) to realistic (Adder = Veyron - 407 Km/h etc.)
